While initially planned for a Fall 2012 release, it seems the new take on Tomb Raider will take a few more months. Crystal Dynamics’ reboot for the franchise is getting pushed to the first quarter of 2013. And much like Bioshock Infinite, the reason for the delay seem entirely based on shipping the best product possible. Studio Head Darrell Gallagher announced the delay with this message:
“Our priority now is to make sure we fully deliver the very highest quality game. In order to do this, we have decided to move the game’s release date by a few months, from Fall 2012 to the first quarter of 2013.
We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice and I guarantee it will be worth the wait. The game is looking amazing and we can’t wait to show it to everyone at E3 in a few weeks.”
You can’t get mad at the developer for wanting to make a better game, and it seems like 2013 could be starting with a bang. I imagine that Crystal Dynamics will also have plenty to show in the meantime.
Source: Tombraider.comPosted in Game News by Ben Matlock on May 14, 2012